Refereed Journal Articles
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(Under review) Zhao, Z., Zhao, Y., Tang, T., & McEwen, R. (December 2021 – major revision). Who is the user? A feature analysis of “children’s” smartwatches in China during COVID-19; International Journal of Child-Computer Interaction. (28 pages).
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(Under review) Zhao, Y., Zhao, Z., Jamieson, J., Tang, T., McEwen, R. (April 2021– revise & resubmit). Tracing a pandemic: A comparative analysis of contact tracing healthcare approaches in China and Canada, Communication Studies. (30 pages).
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Zhao, Z., Arya, A., Orji, R., & Chan, G. (2020). Effects of a Personalized Fitness
Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study. JMIR Serious Games, 8(4), e19968. -
Chan, G., Arya, A., Orji, R., & Zhao, Z. (2019). Motivational strategies and approaches for single and multi-player exergames: a social perspective. PeerJ Computer Science, 5, e230.
Published Conference Proceedings—Full Papers
REFEREED, BLIND
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Zhao, Z., & McEwen, R. (2022, March). " Let's read a book together" A Long-term Study on the Usage of Pre-school Children with Their Home Companion Robot. In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (pp. 24-32).
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Zhao, Z., Arya, A., Orji, R., & Chan, G. (2020, August). Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach. In 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-9). IEEE.
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Zhao, Z., Arya, A., Whitehead, A., Chan, G., & Etemad, S. A. (2017, May). Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable- Based Exergames. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. (pp. 1053–1064). ACM.
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Zhao, Z., Etemad, S. A., Arya, A., & Whitehead, A. (2016, July). Usability and motivational effects of a gamified exercise and fitness system based on wearable devices. In International Conference of Design, User Experience, and Usability (pp. 333-344). Springer, Cham.
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Zhao, Z., Etemad, S. A., & Arya, A. (2016). Gamification of exercise and fitness using wearable activity trackers. In Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) (pp. 233-240). Springer, Cham.
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Zhao, Z., Petriu, D.C., “UML Model to Fault Tree Model Transformation for Dependability Analysis”, Proceedings of the International Conference on Computer and Information Science and Technology (CIST’15), Ottawa, Canada, May 11 – 12, 2015, Paper No. 127.
Published Conference Proceedings—Short Papers, Extended Abstracts, & Workshops
REFEREED
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Zhao, Z., & McEwen, R. (2021, March). Luka Luka-investigating the interaction of children and their home Reading companion robot: A longitudinal remote study. In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (pp. 141-143).
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Zhao, Z. & McEwen, R. (2021, March). Investigating the Interaction of Children and Their Home Companion Robot: A Remote Study Method. Workshop Talk in Building bridges and not walls: Expanding the human-machine communication connections within HRI, ACM/IEEE International Conference on Human-Robot Interaction.
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Zhao, Z., Zhao, Y., Tang, T., & McEwen, R. (May 2021). Wearing care: Investigating the emergence of dual-dyadic human-machine communication in the case of the smartwatch, conference proceedings, International Communication Association, virtual.
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Zhao, Y., Zhao, Z., Jamieson, J., Tang, T., & McEwen, R. (May 2021). Tracing a pandemic: A comparative analysis of contact tracing healthcare applications in China and Canada, conference proceedings, International Communication Association, virtual.
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Chan, G., Arya, A., Orji, R., Zhao, Z., Stojmenovic, M., & Whitehead, A. (2020, November). Player Matching for Social Exergame Retention: A Group Personality Composition Approach. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 198-203).
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Zhao, Z., Etemad, S. A., Whitehead, A., & Arya, A. (2016, October). Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts(pp. 359-365). ACM.